• Wire-framed screens that map every menu, HUD element, and in-game prompt so developers can plug st
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[Complete 2D Game Design](https://freelancer.com/projects/2d-game-art/complete-game-design.html)
I’m developing a 2D mobile game where the fun comes from playing. What I need now is the full design foundation: a clear set of rules, a rewarding progression loop, and the systems that turn simple taps into long-term engagement.
Here’s what I’m looking for you to deliver:
• A concise Game Design Document detailing core mechanics, economy, level flow, and reward structure.
• Wire-framed screens that map every menu, HUD element, and in-game prompt so developers can plug straight into production.
• A first-pass content plan outlining characters, items, buildings, and how they unlock or upgrade over time.
If you’ve shipped 2D builder, management, or collection titles before, I’d love to...
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